During the tenure of my long professional career, I came across a lot of design terminologies or jargons that I was keeping handy for references. I thought it will be helpful for other UI/UX professionals if I compile it in a list and share. So here you go folks, I have compiled together a list of Essential UX & UI design terms every designer should familiarize themselves with. Hope you will find it useful.

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3-Click Rule:
Definition: Simply put, the 3-click rule suggests that if users can't locate desired information within three clicks, frustration may set in, prompting them to leave the site. Some variations assert that crucial information should be accessible within three clicks. While commonly applied to website navigation, this rule is also extended to other tasks like form completion or wizards. It's important to note that despite its widespread use, the 3-click rule lacks empirical support, as demonstrated by a study by Joshua Porter, which debunked the notion that user satisfaction diminishes after three clicks.
5-Second Test:
Definition: The 5-second test is a user research method gauging what information users absorb and the impressions they form within the initial five seconds of viewing a design. This approach is commonly employed to assess the effectiveness of web pages in conveying their intended message swiftly.
60-30-10 Rule:
Definition: A classic decor principle, the 60-30-10 rule aids in crafting a color palette for a space. It dictates that 60% of the room should feature a dominant color, 30% a secondary color or texture, and the remaining 10% an accent. This rule is also applicable to digital designs.
80/20 Rule (Pareto Principle):
Definition: The Pareto principle, or the 80/20 rule, posits that roughly 80% of outcomes result from 20% of causes. In the context of website or software design, this principle implies that a minority (20%) of features or functionalities will drive the majority (80%) of results or user actions.
A
A/B Testing:
Definition: A/B testing, also known as split testing, is a method of comparing two versions of a web page to determine which one performs better.
Use Case: It is commonly employed to test design elements, such as the color of a call-to-action button, by exposing different versions to users and analyzing which variant yields better results.
Accessibility:
Definition: Accessibility, or accessible design, is a design process that ensures products can be used by individuals with disabilities, including considerations for color blindness, blindness, deafness, and cognitive disabilities.
Importance: By prioritizing accessibility, designers create inclusive products that can be accessed and used by a diverse user base.
Adaptive:
Definition: An adaptive interface adjusts its layouts based on the device type in use, optimizing the display for mobile, desktop, or tablet without necessitating separate websites.
Significance: This approach enhances user experience by tailoring the interface to the specific characteristics of the device, providing a seamless and optimized interaction.
Affordance:
Definition: Affordances are visual cues that indicate the potential actions an element can perform. For example, a door handle's design affords pulling or pushing.
Application: In user interfaces, affordances guide users by visually communicating what actions can be taken, such as clicking buttons or interacting with elements.
A-AA-AAA Standards:
Comprising 12-13 guidelines organized under principles of perceivability, operability, understandability, and robustness, WCAG sets standards with testable success criteria at three levels: A, AA, and AAA. Conformance to WCAG is determined by meeting these criteria, detailed in the Conformance section of the guidelines.
Affinity Map:
Affinity mapping, also known as affinity diagramming or collaborative sorting, involves gathering qualitative user information and categorizing it to create an affinity diagram. This technique is valuable in research to understand and organize data effectively.
Agile:
Definition: Agile is an incremental software development approach that involves breaking down a product into smaller, manageable units called "iterations," usually two-week cycles.
Advantage: Agile methodologies prioritize flexibility and collaboration, allowing teams to respond to changes in requirements and deliver functional pieces of software regularly.
Analytics:
Definition: Analytics involves the measurement and analysis of human behavior on a website, providing insights into user patterns and interactions.
Purpose: By understanding user behavior, designers and developers can make informed decisions to enhance the user experience and optimize website performance.
Android:
Definition: Android is an open-source mobile operating system characterized by Google's Material Design.
Significance: Developers use Android as a platform to create mobile applications, and Material Design provides guidelines for a consistent and visually appealing user interface.
Application Programming Interface(API):
Definition: APIs facilitate communication between different software applications, allowing them to interact by requesting or exchanging data.
Function: APIs enable seamless integration between diverse systems, enhancing interoperability and expanding functionality.
Avatar:
Definition: Avatars represent users who haven't uploaded images and are often used in comment threads or games.
Use Case: Avatars personalize user interactions and provide a visual representation, fostering a sense of identity in online environments.
B
Back and Front-End Development:
Explanation: Back-end development involves working on the server-side of an application, handling data storage and retrieval. Front-end development focuses on the user interface and experience, dealing with visible elements like buttons and text.
Collaboration: Both back-end and front-end development are crucial for building a complete and functional software application.
Backlog:
Definition: A backlog is a prioritized list of tasks to be completed, serving as a dynamic repository for project features and enhancements.
Management: The backlog is frequently used in Agile project management to organize and prioritize tasks for development sprints.
Beacon:
Definition: Beacons are small Bluetooth transmitters that communicate with users' smartphones to share information.
Application: Commonly used in location-based services, beacons enable contextual information delivery, such as promotional offers or navigation guidance.
Brand Book:
Definition: A Brand Book, or brand style guide, outlines guidelines for maintaining brand identity in communications. It covers logo usage, color schemes, image manipulation, and tone of voice.
Breadcrumb:
Definition: Breadcrumb navigation helps users understand their location in a website or app by displaying the sequence of steps taken.
Navigation Aid: Breadcrumbs enhance user navigation, allowing them to backtrack or understand the hierarchy of content.
Bottom Sheet:
Definition: A bottom sheet is a UI element that slides up from the bottom edge of the screen, triggered by user actions. It typically displays additional options or content and is widely utilized across various platforms.
Bug:
Definition: Bugs are software mistakes that cause glitches, unintended behavior, or crashes.
Debugging: Identifying and fixing bugs is an integral part of software development to ensure the smooth functioning of applications.
C
Cache:
Definition: Cache memory temporarily stores data like usernames and recent searches for quick retrieval.
Performance Enhancement: Caching minimizes the need to fetch data from the server, improving application speed and responsiveness.
Card Sorting Method:
Definition: Card sorting is a method used to understand and design a site's information architecture by letting users organize topics on cards.
Information Architecture: This technique helps designers create intuitive and user-friendly structures for websites or applications.
Call to Action (CTA):
Definition: A call to action is a prompt on a website or app urging users to take a specific action, often presented as buttons or hyperlinks with commands like 'Sign Up' or 'Buy Now.'
Color Wheel:
Definition: A color wheel is a visual representation organizing color hues in a circular format, illustrating relationships between primary, secondary, and tertiary colors.
Clickstream:
Definition: Clickstream records a user's clicks while browsing the web, outlining the sequence of hyperlinks followed. It provides insights into user navigation and behavior on a website.
Commits:
Definition: In development, developers create commits as snapshots of progress. Similar to drafts, commits represent milestones in the development process.
Corporate Identity Guideline:
Definition: A Corporate Identity Guideline sets rules for brand identity in external and internal communications, covering typography, color use, logo placement, and image manipulation.
Chatbot:
Definition: Chatbots enable users to ask questions via a chat interface, often used for customer service.
Automation: Chatbots streamline interactions, providing quick and automated responses to user queries.
Clickstream:
Definition: Clickstream represents the path users take on a site to complete a task.
Analysis: Studying clickstreams helps designers identify user behavior and optimize the user journey within a website or application.
Commits:
Explanation: Developers create commits or drafts throughout the development process.
Version Control: Commits in version control systems like Git record changes made to the codebase, allowing collaboration and tracking project history.
Conversion Rate:
Definition: The Conversion Rate is the percentage of users completing a desired action on a product or site.
Metric: Monitoring conversion rates is crucial for evaluating the effectiveness of design and user experience in achieving specific goals.
CRM (Customer Relationship Management):
Definition: CRM software manages business processes like sales and customer interactions.
Relationship Building: CRM systems help businesses build and maintain positive relationships with customers by organizing and analyzing customer data.
CSS (Cascading Style Sheets):
Definition: CSS defines website styling, including fonts, colors, spacing, layouts, etc.
Design Control: CSS allows designers to control the visual presentation of a website, ensuring a consistent and aesthetically pleasing user interface.
Customer Experience (CX):
Definition: Customer Experience encompasses the overall interactions a user has with a brand, including different channels and products.
Holistic Perspective: CX considers every touchpoint a user has with a brand, aiming to create a positive and cohesive experience.
Customer Journey Map (CJM):
Definition: A customer journey map visually depicts a customer's relationship with a business over time, offering insights into the overall customer experience.
D
Data Science:
Definition: Data Science focuses on making sense of numerical data to uncover insights for better product decisions.
Decision Support: Data science techniques, such as data analysis and machine learning, inform evidence-based decision-making in product development.
Design Debt:
Explanation: Design Debt accumulates design inconsistencies and elements that need cleaning up as a product evolves.
Maintenance: Addressing design debt is essential for maintaining a cohesive and user-friendly design system as the product evolves over time.
Design Thinking:
Definition: Design thinking is a 5-stage method for creative problem-solving: Empathize, Define, Ideate, Prototype, Test.
User-Centric Approach: Design thinking places a strong emphasis on understanding user needs and involves iterative cycles to arrive at innovative solutions.
Diary Study:
Explanation: A Diary Study is a qualitative research method that collects information about users over time through journal entries.
User Insights: Diary studies provide deep insights into user behavior, preferences, and experiences in natural settings.
Dots Per Inch (DPI):
Definition: DPI measures the resolution of printed documents or digital scans, indicating the density of dots per inch. Higher DPI implies higher resolution.
Dialogue Box:
Definition: A dialogue box is a temporary window created by an application to gather user input or provide additional information.
Drawer:
Definition: A navigation drawer is a UI panel displaying an app's main navigation menu, appearing when triggered by user actions like tapping a drawer icon.
E
Empathy Map:
Definition: An Empathy Map is a collaborative tool visualizing user behavior, attitudes, and feelings.
User Understanding: By mapping out user emotions and perceptions, design teams can better empathize with their target audience and tailor products accordingly.
End User:
Definition: The end user is the person for whom the product is designed.
User-Centric Focus: Design decisions should prioritize the needs and preferences of the end user to ensure a positive and satisfactory experience.
Eye Tracking:
Definition: Eye Tracking measures user eye activity to understand user interactions.
Usability Research: Eye tracking is commonly used in usability studies to analyze where users focus their attention and how they navigate interfaces.
F
Flat Design:
Definition: Flat Design is a minimalist UI design style with simple, two-dimensional elements and vibrant colors.
Simplicity: Flat design focuses on simplicity and clarity, emphasizing visual elements without unnecessary embellishments.
Flowchart:
Definition: A Flowchart illustrates user steps to complete a task on a product.
Process Visualization: Flowcharts provide a visual representation of user workflows, helping designers identify and optimize task sequences.
Fishbone Diagram:
Definition: The fishbone or Ishikawa diagram is a cause-and-effect diagram used to identify reasons for imperfections, variations, or failures.
Fitts' Law:
Definition: Fitts' Law is a mathematical model predicting the time required to point at a target based on its size and proximity.
Figma & FigJam:
Figma is a design tool for creating digital interfaces and prototypes, while FigJam is an extension of Figma that specifically facilitates collaborative ideation and brainstorming. Both tools are part of the Figma ecosystem, allowing seamless integration between design and collaboration processes.
Focus Group:
Definition: A focus group involves a small group interview with demographically similar participants, studying reactions to specific questions.
G
Gamification:
Definition: Gamification involves integrating game-design elements into products to drive user engagement.
Motivation: By incorporating elements like points, badges, and rewards, gamification aims to make user interactions more enjoyable and rewarding.
Gestalt Principles:
Definition: Gestalt psychology explores perceptions, emphasizing principles like proximity and similarity in design.
Golden Ratio:
Definition: The Golden Ratio is a mathematical ratio (approximately 1.618) considered visually appealing, often applied in graphic and print design.
GitHub:
Definition: GitHub is a collaborative development platform.
Version Control: GitHub facilitates version control, collaboration, and code sharing among development teams.
Grid System:
Definition: A Grid System is an organizational tool for arranging content on a screen with columns and gutters.
Layout Consistency: Grid systems provide a framework for consistent and visually appealing layouts, aiding in the organization of content.
H
Hardware:
Definition: Hardware refers to the physical parts of a product or computer.
Functionality: In UX design, considerations of hardware include the design of physical devices and their usability.
Heat Map:
Definition: A Heat Map is a graphical representation of user attention on a product.
Visual Analysis: Heat maps help designers understand which areas of a product receive the most attention, informing design decisions for key elements.
Hypertext Markup Language(HTML):
Definition: HTML defines the structure of a website.
Semantic Markup: HTML provides a standardized way to structure content, ensuring accessibility and compatibility across different platforms.
Human-Computer Interaction(HCI):
Definition: Human-Computer Interaction studies how we interact with computer technology.
User-Centered Design: HCI principles guide the design of interfaces and interactions to create user-friendly and intuitive digital experiences.
Hybrid App:
Definition: A Hybrid App combines native and web technologies in mobile apps.
Cross-Platform Functionality: Hybrid apps leverage both web and native capabilities, allowing developers to create applications that work across different platforms.
I
Information Architecture:
Definition: Information Architecture involves organizing content and structures in a product.
Structural Design: Effective information architecture ensures that users can navigate and find information intuitively within a product.
Interaction Design:
Definition: Interaction Design involves designing interactive digital products.
User Engagement: Interaction design focuses on creating interfaces that are intuitive, engaging, and responsive to user actions.
iOS:
Definition: iOS is Apple's mobile operating system.
App Development: Designing for iOS involves adhering to Apple's design guidelines and user experience principles for mobile applications.
Input Chips:
Definition: Input chips pair with the search function, presenting recent search history or offering input options.
IP Address:
Definition: An IP Address is a unique number identifying a device on the Internet.
Communication: IP addresses enable devices to communicate over the internet by providing a unique identifier for each device.
Iteration:
Explanation: Iteration involves breaking development into small parts worked on in cycles.
Continuous Improvement: Iterative development allows teams to continuously refine and enhance a product through incremental changes.
J
JavaScript:
Definition: JavaScript defines interactivity on a webpage.
Dynamic Content: JavaScript is a scripting language that enables the creation of dynamic and interactive elements on websites.
Jira:
Overall, Jira is a versatile and powerful tool that facilitates collaboration, project tracking, and management for various types of teams and projects. Its adaptability and rich feature set make it a popular choice in the software development and project management communities.
Key Performance Indicators(KPI):
Definition: KPIs measure product success.
Performance Metrics: KPIs are quantifiable metrics used to assess the effectiveness and success of a product or business.
K
Kebab Menu:
Definition: The kebab menu, consisting of three vertical dots, represents a set of grouped options in a UI.
L
Landing Page:
Definition: A landing page is designed for specific conversion goals.
Conversion Focus: Landing pages are crafted to encourage users to take specific actions, such as making a purchase or signing up for a service.
Lean UX:
Definition: Lean UX is a user-centric approach based on Agile with a focus on "learning loops."
Iterative Learning: Lean UX emphasizes rapid iterations and learning from user feedback to continuously improve the design and user experience.
M
Material Design:
Definition: Material Design is Google's design language for Android devices.
Visual Consistency: Material Design provides guidelines for a consistent and visually appealing interface across Android applications.
Mental Model:
Definition: A mental model is a user's belief about a product's functionality.
User Expectations: Designing with mental models in mind ensures that the product aligns with users' expectations and behaviors.
Microcopy:
Definition: Microcopy refers to small text on interfaces aiding navigation.
Clarity: Microcopy is essential for providing clear instructions, feedback, and guidance within user interfaces.
Mobile Web:
Definition: Mobile web involves accessing the internet on a mobile device.
Responsive Design: Designing for the mobile web requires creating interfaces that adapt to varying screen sizes and resolutions.
Mockup:
Definition: A mockup is a static representation of a product.
Visual Representation: Mockups provide a visual preview of the product's appearance, helping stakeholders and designers visualize the final design.
Minimum Viable Product(MVP):
Definition: MVP is the essential set of features for launch.
Early Release: MVPs allow teams to release a functional version of the product quickly, gathering user feedback for future improvements.
N
Nomenclature:
Nomenclature refers to the naming conventions or terminology used within a product or interface. Clear and consistent nomenclature is crucial for creating a positive and intuitive user experience.
O
Open Source:
Definition: Open Source refers to publicly available and free-for-use software.
Collaboration: Open-source projects encourage collaboration and community-driven development, with source code accessible.
P
Pairing Development/Programming:
Definition: Pairing development or programming involves two developers working collaboratively on the same piece of code in real-time. It is a practice that fosters knowledge sharing, problem-solving, and code quality.
Definition: A persona is a detailed representation of the target user of a product or service. It includes characteristics, behaviors, needs, and goals based on user research. Personas help in understanding and empathizing with the end-users during the design process.
Pixel:
Definition: A pixel is the smallest controllable unit on screens, representing a single point in a digital image. Pixels collectively form images, text, and other visual elements on digital displays.
Prototype:
Definition: A prototype is a preliminary model of a product, often a simplified version, created for the purpose of testing and validating design concepts. Prototypes help gather feedback, refine ideas, and identify potential issues before the final product is developed.
Pull Request:
Definition: A pull request is a proposed set of changes made by a developer to a codebase. It is submitted for review before merging the changes into the main code repository. Pull requests facilitate collaboration and maintain code quality in projects hosted on platforms like GitHub.
Q
Quantitative Research:
Definition: Quantitative research in UX involves the systematic collection and analysis of numerical data to quantify user behaviors, preferences, and interactions with a product or service.
Qualitative Research:
Definition: Qualitative research in UX involves gathering non-numerical insights and understanding the underlying motivations, attitudes, and behaviors of users.
R
Refactoring:
Definition: Refactoring is the process of restructuring existing code without changing its external behavior. The goal is to improve code readability, maintainability, and efficiency. It enhances the codebase while preserving its functionality.
Responsive:
Definition: Responsive design refers to the approach of building websites or applications that automatically adapt and provide optimal user experiences across various devices and screen sizes. Responsive design ensures consistent usability on desktops, tablets, and smartphones.
S
Software as a Service(SaaS):
Definition: Software as a Service (SaaS) is a software distribution model where applications are hosted by a third-party provider and made available to users over the internet on a subscription basis. Users can access SaaS applications through a web browser without needing to install or maintain the software locally.
Scrum:
Definition: Scrum is an agile software development framework that emphasizes iterative and incremental progress. It involves cross-functional teams working in fixed-length iterations called sprints, typically lasting two to four weeks. Scrum promotes collaboration, adaptability, and the delivery of value in each sprint.
Software Development Kit(SDK):
Definition: A Software Development Kit (SDK) is a set of tools, libraries, and documentation that developers use to create software applications for specific platforms or frameworks. SDKs provide pre-written code and resources to streamline the development process for a particular environment.
Search Engine Optimization(SEO):
Definition: Search Engine Optimization (SEO) is a set of practices aimed at improving the visibility and ranking of a website on search engine results pages. SEO involves optimizing content, keywords, and other factors to attract organic (non-paid) traffic to a website.
Site Map:
Definition: A site map is a visual representation of the hierarchical structure of a website. It outlines the organization and interconnection of pages, helping designers and developers plan the navigation and user experience.
Sketching:
Definition: Sketching is a quick and informal freehand drawing technique used in the early stages of design to brainstorm ideas, visualize concepts, and communicate rough layouts. It allows designers to explore and iterate on design concepts rapidly.
Slack:
Definition: Slack is an internal messaging platform designed for team communication and collaboration. It provides channels for real-time messaging, file sharing, and integration with various third-party tools.
Snackbars:
Definition: Snackbars are brief notifications providing feedback about system actions, appearing for a short time.
Software:
Definition: Software refers to a collection of programs, applications, and data that perform specific tasks on a computer or electronic device. It is a set of instructions that enable hardware components to function and execute user-defined operations.
Sprints:
Definition: Sprints are defined periods in agile software development during which a cross-functional team works on a set of tasks or user stories. Sprints typically last two to four weeks and aim to deliver a potentially shippable product increment at the end of each iteration.
Storyboard:
Definition: A storyboard is a visual representation of a user's experience or a sequence of events. It uses illustrations or images to depict the flow of interactions, helping designers and stakeholders understand the user journey.
Sustainable UX (SUX):
Definition: Sustainable UX involves designing digital experiences that prioritize efficiency, accessibility, and minimalism, minimizing environmental impact. It promotes the use of renewable energy sources, educates users on eco-friendly practices, and considers the entire life cycle of digital products. By measuring and reporting environmental metrics, sustainable UX aims to create user-centric designs that align with long-term ecological and social responsibility.
Scalable Vector Graphics(SVG):
Definition: Scalable Vector Graphics (SVG) is an XML-based file format for describing two-dimensional vector graphics. SVG images are scalable, meaning they can be resized without losing quality, and they are commonly used for web graphics and icons.
T
Task Analysis:
Definition: Task analysis involves breaking down a complex task or process into smaller, more manageable steps. It aims to understand and document the actions and decisions users take to complete a specific goal.
Technical Debt:
Definition: Technical debt refers to the cumulative consequences of design or development shortcuts taken to expedite the delivery of a product. It may result in suboptimal code, increased complexity, and the need for future refactoring.
U
UI Element:
Definition: UI elements are individual parts or components within a user interface that serve specific functions or trigger particular actions. Examples include buttons, checkboxes, text fields, and icons.
UI Pattern:
Definition: UI patterns are reusable design solutions or templates that address common usability problems. They provide consistency and familiarity to users by applying proven design solutions to specific interface challenges.
Unit Testing:
Definition: Unit testing is a software testing method where individual units or components of a program are tested in isolation to ensure they function correctly. It helps identify and fix bugs early in the development process.
Usability Testing:
Definition: Usability testing involves evaluating a product's ease of use by observing real users interacting with it. The goal is to identify usability issues, gather feedback, and make improvements to enhance the user experience.
User-Centered Design:
Definition: User-centered design is an iterative design framework that prioritizes the needs and preferences of end-users throughout the design process. It involves continuous feedback and refinement to create products that meet user expectations.
User Experience (UX):
Definition: User Experience (UX) encompasses the emotions, attitudes, and perceptions users have while interacting with a product or system. It focuses on creating positive and meaningful experiences through thoughtful design and usability.
User Experience Design (UXD):
Definition: UXD focuses on designing systems that offer a great experience, incorporating principles from various disciplines.
User Flow:
Definition: User flow represents the intended series of steps or interactions designed for users to achieve a specific goal within a product or website. It visualizes the path users take from entry to completion.
User Interface (UI):
Definition: The user interface (UI) comprises the visual components and interactive elements through which users interact with a product or system. It includes buttons, menus, forms, and other elements designed for user engagement.
UI Element:
Definition: UI elements include buttons, input fields, toggles, and radio buttons, facilitating specific actions in apps or websites.
UI Pattern:
Definition: UI patterns are reusable solutions to common usability issues, combining UI elements for specific functionalities.
Unit Testing:
Definition: Unit testing assesses individual units or components of software to validate their expected performance.
Usability Testing:
Definition: Usability testing evaluates a product by testing it on users, providing valuable insights into user interactions.
User Scenario:
Definition: User scenarios are mini-stories that describe a user's needs, goals, and interactions withina specific context or situation. They help in understanding user behavior and designing solutions that align with user expectations.
User Stories:
Definition: User stories are concise descriptions of specific actions or tasks that users can perform within a product. They typically follow a simple template and focus on user goals and value.
User Engagement:
Definition: User engagement assesses an individual's response to a product, service, or website offering.
V
Vertical Rhythm:
Definition: Vertical rhythm maintains consistent vertical spaces between elements on a page, promoting visual harmony.
W
Waterfall:
Definition: Waterfall is a traditional software development methodology where the development process progresses through distinct phases sequentially, such as requirements, design, implementation, testing, and maintenance.
Web Analytics:
Definition: Web analytics involves measuring, collecting, and analyzing web data to optimize web usage and assess website effectiveness.
Web Content Accessibility Guidelines (WCAG):
The WCAG, developed through the W3C process in collaboration with global individuals and organizations, aims to enhance web content accessibility for people with disabilities. Its objective is to establish a universal standard that caters to the needs of individuals, organizations, and governments on an international scale.
Whiteboard Interview:
Definition: A whiteboard interview is a job interview method where candidates are asked to solve problems, explain algorithms, or discuss technical concepts on a whiteboard. It assesses communication and problem-solving skills.
White/ Negative Space:
Definition: White space, also known as negative space, refers to the unoccupied areas in a design, layout, or page. It helps improve readability, focus attention, and create a visually balanced and aesthetically pleasing composition.
Wireframe:
Definition: A wireframe is a blueprint or low-fidelity representation of a screen or webpage. It outlines the basic structure, layout, and placement of elements without detailed design, serving as a guide for content and functionality.
X
X Factor:
"X factor" is not commonly used in a technical or specific sense. However, it might be used more colloquially to refer to that special, unique, or exceptional quality that sets a particular user experience apart from others.
Use this comprehensive list as a reference to expand your knowledge and enhance your confidence in UX design. Further exploration and research on each term will contribute to a deeper understanding of the field. Please make sure to re-visit this list from time-to-time as I will be regularly updating it and will keep on adding new items as I come across. Enjoy!
You can also download the PDF copy from here.
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